This volume features a collection of papers on emerging concepts, significant insights, novel approaches and ideas in information ...
Continue readingLearn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, ...
Continue readingBuilding XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the ...
Continue readingThis book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary ...
Continue readingThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...
Continue readingThis book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...
Continue readingDiscusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities ...
Continue readingCovers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer ...
Continue readingJoin the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier ...
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